Image | Class | Rarity | Name | Description | Link | Season |
---|---|---|---|---|---|---|
Bird | Rare | The Incubator | Summons summoned by this Axie gain 14 bonus max HP. | Link | Season 0 | |
Neutral | Rare | Pure Skill | Healing and Shield cards gain 15% {Class Bonus}. | Season 0 | ||
Bird | Rare | Energy Guru | Attack cards also deal 6 DMG per Energy cost to all enemies. | Link | Season 0 | |
Bird | Epic | Raven's Tactic | Deal 20% bonus DMG if HP is above 50%. Take 20% less DMG if HP is below 50%. | Link | Season 0 | |
Mech | Rare | Zap Armor | Deal 20% more DMG if this Axie has Shield. | Link | Season 0 | |
Neutral | Epic | Pure Instinct | All cards gain 15% {Class Bonus}. | Link | Season 0 | |
Dawn | Rare | Arcane Protection | Take 5% less DMG per Buff on this Axie (capped at 20%). | Link | Season 0 | |
Dawn | Rare | Celestial Might | Deal 5% more DMG per Buff on this Axie (capped at 20%). | Link | Season 0 | |
Dawn | Mystic | Holy Prayer | {Solo}. When your turn starts, remove 1 Curse in your deck. Heal all teammates for 10 HP and grant all teammate 1 {Damage Boost} when successfully removing a Curse this way. | Link | Season 0 | |
Bird | Mystic | Feather Descend | {Solo}. When your turn starts, this Axie gain 2 {Feather}, another random ally (not summon) gain 2 {Feather}. This Axie gains back half of the Feather stack consumed. | Link | Season 0 | |
Aquatic | Rare | Hearty Warrior | Single attacks attack deal bonus DMG equal to 5% of remaining HP. AoE and multihit attacks deal bonus DMG equal to 3% of remaining HP. | Link | Season 0 | |
Mech | Mystic | Shield Backup | {Solo}. Increase Shield card's effect by 15%. This Axie's Shield isn't removed when your enemy's turn ends. | Link | Season 0 | |
Neutral | Mystic | Shady Exchange | {Solo}.Energy +1 in Even [Round]s. Add 2 [Daze] to your deck. | Link | Season 0 | |
Neutral | Rare | Pure Skill | Healing and Shield cards gain 15% {Class Bonus}. | Link | Season 0 | |
Bug | Rare | Shield Leecher | When your turn starts, steal 50% Shield from the Enemy with highest Shield. | Link | Season 0 | |
Neutral | Epic | Pure Instinct | All cards gain 15% {Class Bonus}. | Season 0 | ||
Bug | Mystic | Collect And Protect | {Solo}. In odd [Round]s, draw 1 additional Card when your turn starts. In even [Round]s, gain 50 Shield when your turn starts. | Link | Season 0 | |
Beast | Epic | Dominant Predator | Single attacks apply {Bleed} for 2 turns if target doesn't have {Bleed} and this Axie's HP is above 75%. Deal 20% more DMG against Bleeding Enemies. Take 10% less DMG from Bleeding Enemies | Link | Season 0 | |
Neutral | Common | Leftover Potion | Recover 4% of max HP at the end of your turn. | Season 0 | ||
Plant | Epic | Rise And Ruin | {Solo}. Shielding cards of this Axie also restore HP equal to 100% of Shield gained but grant 35% less Shield. | Link | Season 0 | |
Reptile | Mystic | Regenerator | {Solo}. When your turn start, {Cleanse} 2 random debuffs if HP is above 75% or recover 10% of max HP if not. | Link | Season 0 | |
Mech | Rare | Last Stand | When taking a fatal hit, survive with 1 HP until end of turn (active 1 time per battle). After that, apply an irremovable {Heal Block}. | Link | Season 0 | |
Reptile | Rare | Delayed Protection | When your turn starts, gain 12 Shield for each attack this Axie took in the previous turn. | Link | Season 0 | |
Neutral | Rare | Pure Power | Attack cards gain 15% {Class Bonus}. | Season 0 | ||
Reptile | Epic | Poison Touch | {Solo}. Apply 1 {Poison} to Attacker. Take 2% less DMG per {Poison} stack on the attacking enemy. Max at 20%. | Link | Season 0 | |
Neutral | Rare | Pure Power | Attack cards gain 15% {Class Bonus}. | Link | Season 0 | |
Bug | Rare | Vault Builder | When your turn ends, gain Shield equal to (3 x the number of cards in your Discard Pile). | Link | Season 0 | |
Beast | Mystic | Endless Anger | {Solo}. Gain 2 {Rage} when your turn starts. {Rage} now grant 3 bonus DMG. | Link | Season 0 | |
Beast | Rare | Reckless Hunter | Deal 20% more DMG. Take 10% more DMG. | Link | Season 0 | |
Beast | Rare | Pangolin Scale | Cannot gain Shield. Take 15% less DMG. | Link | Season 0 | |
Dawn | Epic | Heaven's Echoes | Your allies gain 1 {Damage Boost} whenever this Axie attacks. Your allies gain 15 Shield whenever this Axie uses a Skill. | Link | Season 0 | |
Aquatic | Mystic | Heart of Ocean | {Solo}. When your turn starts, this Axie gains 1 {Bubble}. {Bubble Bomb} detonated by this Axie deal x1.5 DMG. | Link | Season 0 | |
Mech | Epic | Adaptive Program | Gain 10 bonus Shield from cards. Gain 3 {Damage Boost} whenever using a Shield card. | Link | Season 0 | |
Aquatic | Epic | Bloodlust | Single attacks {Steal} 12 HP. AoE and Multihit attacks {Steal} 3 HP per hit. | Link | Season 0 | |
Bug | Epic | Sturdy Fighter | Single Attack consumes 25% of current Shield and deal bonus DMG equal to 2 times that amount. | Link | Season 0 | |
Dusk | Rare | Wicked Ward | Gain 15 Shield whenever you play a card that apply Curse. | Link | Season 0 | |
Aquatic | Rare | Calcium Armor | At the beginning of your turn, gain Shield equal to 4% of max HP. | Link | Season 0 | |
Dusk | Epic | Malediction | Deal 15% more DMG against debuffed Enemies. Take 15% less DMG from debuffed Enemies | Link | Season 0 | |
Dusk | Mystic | Gloomy Dice | {Solo}. In Odd [Round]s, randomly apply {Hex} or {Fear} to all enemies for 2 turns at the start of your turn. | Link | Season 0 | |
Neutral | Mystic | Shady Exchange | {Solo}.Energy +1 in Even [Round]s. Add 2 [Daze] to your deck. | Season 0 | ||
Dusk | Rare | Cursed Ritual | This Axie attacks deal bonus DMG per Curse card in your deck. Single attacks deal 5 bonus DMG per card (cap at 15 DMG). AoE and Multihit attack deal 2 bonus DMG per card (cap at 6 DMG). | Link | Season 0 | |
Plant | Mystic | Gaia's Embrace | {Solo}. Increase all ally Axies' max HP by 50. | Link | Season 0 | |
Plant | Rare | Miracle Leaf | Start Battle with 3 {Leaf}. Single attacks consume 1 {Leaf} and deal 15 bonus DMG. AoE attacks consume 1 {Leaf} and deal 6 bonus DMG. | Link | Season 0 | |
Neutral | Common | Mini Legion | Deal 5 DMG per summon to all enemies at the beginning of your turn. | Season 0 | ||
Neutral | Common | Thick Shield | Gain 10% bonus Shield from cards. | Season 0 | ||
Reptile | Rare | Venom Master | Attack cards apply 1 additional {Poison}. Non- Multihit Attacks deal 1 bonus DMG per 2 {Poison} on target. | Link | Season 0 | |
Plant | Rare | Healing Pulse | All teammates regen 4 HP when your turn ends. Increase Healing card effects by 10%. | Link | Season 0 | |
Neutral | Common | Tough Strike | Non Multihit Attack cards deal 10% bonus DMG. | Season 0 | ||
Dawn | Mystic | Holy Prayer | {Solo}. When your turn starts, remove 2 Cursed cards in your Deck. Increase your team's card base stat by 10% if there isn't any Cursed card in your Deck. | Link | Season 1 | |
Dawn | Rare | Celestial Might | Deal 5% bonus DMG per Buff on this Axie (capped at 20%). | Link | Season 1 | |
Bird | Mystic | Feather Descend | {Solo}. When your turn starts, this Axie gains 1 {Feather}. Upon reaching the maxium number of stacks, shuffles [Feather Dagger] into your hand until it maxed out. At the end of turn reduce the number of stack = the number of [Feather Dagger] shuffled in. | Link | Season 1 | |
Reptile | Mystic | Regenerator | {Solo}. When your turn starts, {Cleanse} this Axie 1 time. If this Axie's HP is above 75%, {Cleanse} 1 additional time. If not, recover 10% of its max HP. | Link | Season 1 | |
Dawn | Rare | Arcane Protection | Take 5% less DMG per Buff or Secret on this Axie (capped at 20%). | Link | Season 1 | |
Mech | Mystic | Shield Backup | {Solo}. Increase Shield card's stat by 20%. Take 20% less DMG if has Shield. Retain 50% leftover Shield. | Link | Season 1 | |
Dusk | Rare | Cursed Ritual | Opponent's frontline Axie takes 3 DMG per Cursed card in their Deck when your turn ends (capped at 30 DMG). | Link | Season 1 | |
Bird | Epic | Raven's Tactic | {Solo} This Axie deals 20% bonus DMG if its HP is above 50%. This Axie takes 20% less DMG if its HP is below 50%. | Link | Season 1 | |
Neutral | Rare | Pure Skill | Healing and Shield cards gain 15% {Class Bonus}. | Season 1 | ||
Neutral | Mystic | Shady Exchange | {Solo}. Gain 3 [Energy Fragment] at the start of your turn. Add 3 [Void] to your Deck. | Season 1 | ||
Plant | Epic | Rise And Ruin | {Solo}. Shielding cards of this Axie also Heal HP equal to 100% of Shield gained but grant 35% less Shield. | Link | Season 1 | |
Neutral | Epic | Pure Instinct | {Solo}. All cards of other allies gain 10% {Class Bonus}. | Season 1 | ||
Beast | Rare | Pangolin Scale | {Solo}. Cannot gain Shield. Take 15% less DMG. | Link | Season 1 | |
Reptile | Epic | Poison Touch | {Solo}. Apply 1 {Poison} to the attacker. Take 2% less DMG per {Poison} stack on the attacker. Max at 20%. | Link | Season 1 | |
Bug | Epic | Sturdy Fighter | {Solo}. Single attacks consume 20% of current Shield and deal bonus DMG equal to 3 times that amount. | Link | Season 1 | |
Mech | Rare | Zap Armor | Deal 10% bonus DMG and take 20% less DMG if this Axie has Shield. | Link | Season 1 | |
Dusk | Mystic | Gloomy Dice | {Solo}. In Odd [Round]s, randomly apply {Hex} or {Fear} to all enemies for 3 turns at the start of your turn. | Link | Season 1 | |
Neutral | Common | Mini Legion | This Axie's summoned units gain 8 bonus max HP. | Season 1 | ||
Plant | Rare | Miracle Leaf | This Axie's attack cards deal 1 bonus DMG per {Leaf}. Double the effect if max stack. | Link | Season 1 | |
Bird | Rare | The Incubator | Summons summoned by this Axie gain 14 bonus max HP. | Link | Season 1 | |
Dusk | Epic | Malediction | {Solo} Deal 15% more DMG against debuffed Enemies. Take 15% less DMG from debuffed Enemies | Link | Season 1 | |
Beast | Epic | Dominant Predator | Single attacks apply {Bleed} for 2 turns if the target doesn't have {Bleed}. Attacks against bleeding enemies deal 10% more DMG and recover 15 HP after all hit. | Link | Season 1 | |
Plant | Mystic | Gaia's Embrace | {Solo}. Increase all ally Axies' max HP by 40. They also Heal 1% max HP when your turn starts. | Link | Season 1 | |
Neutral | Mystic | Shady Exchange | {Solo}. Gain 3 [Energy Fragment] at the start of your turn. Add 3 [Void] to your Deck. | Link | Season 1 | |
Bug | Mystic | Collect And Protect | {Solo}. In odd [Round]s, draw 1 additional Card when your turn starts. In even [Round]s, gain 60 Shield when your turn starts. | Link | Season 1 | |
Neutral | Epic | Pure Instinct | {Solo}. All cards of other allies gain 10% {Class Bonus}. | Link | Season 1 | |
Reptile | Rare | Venom Master | Single Attacks apply 2 {Poison} but deal 25% less DMG. | Link | Season 1 | |
Aquatic | Mystic | Heart of Ocean | {Solo}. When your turn starts, this Axie gains 1 {Bubble}. {Bubble Bomb} detonated by this Axie deal x1.5 DMG. | Link | Season 1 | |
Beast | Mystic | Endless Anger | {Solo}. Gain 1 {Rage} when your turn starts. {Rage} now grants 3 bonus DMG per stack to attacks. | Link | Season 1 | |
Aquatic | Rare | Hearty Warrior | This Axie deals 25% bonus DMG if the target's HP is above 60%. | Link | Season 1 | |
Bug | Rare | Vault Builder | When your turn start, gain Shield = the number of cards in your Draw Pile. When your turn ends, gain Shield = 3 x the number of cards in your Discard Pile. | Link | Season 1 | |
Neutral | Common | Leftover Potion | Heal HP = 3% max HP at the end of your turn. | Season 1 | ||
Neutral | Common | Tough Strike | Single and [AoE] Attack cards deal 10% bonus DMG. | Season 1 | ||
Aquatic | Rare | Calcium Armor | {Solo}. At the begining of your turn, gain Shield equal 10% max HP. | Link | Season 1 | |
Neutral | Rare | Pure Power | Attack cards gain 15% {Class Bonus}. | Link | Season 1 | |
Dusk | Rare | Wicked Ward | All teammates gains 10 Shield whenever this Axie play a Card that apply Curse. | Link | Season 1 | |
Reptile | Rare | Shellshock | When a Secret on any ally triggered, deal 10 [Pure DMG] to a random enemy Axie, then this Axie heal 10 HP. (revealed Shield isn't a triggered Secret) | Link | Season 1 | |
Beast | Rare | Reckless Hunter | Deal 20% more DMG. Take 10% more DMG. | Link | Season 1 | |
Neutral | Rare | Pure Power | Attack cards gain 15% {Class Bonus}. | Season 1 | ||
Bug | Rare | Leech | When your turn start, steal 30% Shield from the enemy with the highest Shield. If no one has Shield, {Steal} 4 HP from that one instead. | Link | Season 1 | |
Neutral | Rare | Pure Skill | Healing and Shield cards gain 15% {Class Bonus}. | Link | Season 1 | |
Mech | Epic | Adaptive Program | {Solo}. Gain 25% bonus Shield from cards. If gained 99 and above Shield from a single card, you gain 2 [Energy Fragment]. | Link | Season 1 | |
Mech | Rare | Last Stand | When taking a fatal hit, survive with 1 HP until end of turn (active 1 time per battle). After that, apply an irremovable {Heal Block}. | Link | Season 1 | |
Plant | Rare | Healing Pulse | All teammates regen 4 HP when your turn ends. Increase Healing card effects by 10%. | Link | Season 1 | |
Neutral | Common | Thick Shield | Gain 10% bonus Shield from cards. | Season 1 | ||
Aquatic | Epic | Bloodlust | Attacks that cause HP loss will {Steal}s HP. Single attacks {Steal}s 12 HP. AoE and Multihit attacks {Steal}s 4 HP per hit. | Link | Season 1 | |
Dawn | Epic | Heaven's Echoes | {Solo}. When this Axie use an Attack card, other allies in the same turn deal 15% more DMG. If it's a Skill card, they gain 15 Shield instead. | Link | Season 1 | |
Bird | Rare | Energy Guru | You gain 1 [Energy Fragment] every Even [Round]s. Attack cards also deal 4 DMG per Energy cost to all enemies. | Link | Season 1 | |
Mech | Rare | Trap Nullifier | Before the battle starts, add 1 [Detect] to your Deck. This Axie's cards gain 5% bonus stat for the rest of the battle. | Link | Season 2 | |
Reptile | Rare | Shellshock | When a Secret on any ally triggered, deal 10 [Pure DMG] to a random enemy Axie, then heal 10 HP to this Axie. (revealed Shield isn't a triggered Secret) | Link | Season 2 | |
Neutral | Rare | Pure Power | This Axie's Attack cards gain 15% {Class Bonus}. | Link | Season 2 | |
Mech | Rare | Steelskin | This Axie take 10 less DMG from Attacks. | Link | Season 2 | |
Beast | Mystic | Endless Anger | {Solo}. When your turn starts, this Axie gains 1 {Rage}. {Rage} on this Axie now grant 3 bonus DMG per stack. | Link | Season 2 | |
Aquatic | Epic | Giant Bubble | {Solo}. Before the battle starts, add 1 [Giant Bubble] to your Deck. | Link | Season 2 | |
Neutral | Rare | Energy Shard | When the battle starts, gain 1 [Energy Fragment]. Whenever you create an [Energy Burst], this Axie heals 40 HP. | Link | Season 2 | |
Dawn | Epic | Healing Force | {Solo}. When your turn starts, for each alive allies in your team, heal 8 HP to your team and deal 4 DMG to all enemies. | Link | Season 2 | |
Beast | Rare | Way of Beast | When the battle starts, this Axie gains 2 {Rage}, then its Attacks deal 10% bonus DMG for the rest of the battle. | Link | Season 2 | |
Aquatic | Rare | Blunt Teeth | This Axie's Attack cards deal 30% less DMG but grant 1 bonus [Energy Fragment] per their Energy cost. | Link | Season 2 | |
Neutral | Epic | Pure Instinct | {Solo}. Other allied Axies' cards gain 10% {Class Bonus}. | Season 2 | ||
Bird | Mystic | Feather Descend | {Solo}. When your turn starts, this Axie gains 1 {Feather}. If the Axie has 10 stacks, add [Feather Dagger] into your Hand until it's full. When your turn ends, the Axie loses {Feather} = the number of [Feather Dagger] added this way. | Link | Season 2 | |
Neutral | Rare | Energy Shard | When the battle starts, gain 1 [Energy Fragment]. Whenever you create an [Energy Burst], this Axie heals 40 HP. | Season 2 | ||
Plant | Epic | Rise And Ruin | {Solo}. This Axie's Shield cards grant 35% less Shield, but heal their targets HP = 100% Shield granted. | Link | Season 2 | |
Reptile | Epic | Prehistoric Armor | {Solo}. When your turn starts, this Axie gains 1 {Spike}. {Spike} on this Axie grant 3 bonus {Bloodspike}. Whenever hit, this Axie heals 8 HP. | Link | Season 2 | |
Dawn | Mystic | Holy Prayer | {Solo}. When your turn starts, remove up to 2 Cursed cards in your Deck. While there are no Cursed cards in your Deck, all allied Axies' cards gain 10% bonus stats. | Link | Season 2 | |
Bug | Epic | Sturdy Fighter | {Solo}. This Axie's Single Attacks consume 20% of the Axie's current Shield and deal bonus DMG = 3 times that amount. | Link | Season 2 | |
Reptile | Rare | Venom Master | This Axie's Single Attacks apply 2 {Poison} but deal 25% less DMG. | Link | Season 2 | |
Dusk | Rare | Cursed Ritual | When your turn ends, the closest enemy Axie takes 3 DMG per Cursed card in your opponent's Deck (capped at 30 DMG). | Link | Season 2 | |
Dawn | Rare | Arcane Protection | Take 5% less DMG per Buff or Secret on this Axie (Cap at 20%). | Link | Season 2 | |
Bird | Epic | Sacred Feather | {Solo}. Once per battle, if this Axie would die, it survives with 1 HP, then heals 5% of its max HP for each of its {Feather}. Afterward, deal 20 DMG to all enemies. | Link | Season 2 | |
Neutral | Epic | Last Wish | {Solo}. This Axie gains 40 bonus max HP. When it dies, Shields other allies and deals DMG to all enemies an amount = 10% of its max HP. | Link | Season 2 | |
Mech | Epic | Adaptive Program | {Solo}. This Axie receives 25% bonus Shield from cards. Whenever it gains at least 99 Shield from a single card, gain 2 [Energy Fragment]. | Link | Season 2 | |
Beast | Rare | Dominant Predator | This Axie's Single Attacks apply {Bleed} for 2 turns if its target doesn't have {Bleed}. Against Bleeding enemies, it deals 10% bonus DMG then heals 15 HP to self. | Link | Season 2 | |
Reptile | Mystic | Regenerator | {Solo}. When your turn start, [Cleanse] this Axie 1 time. If its HP ] 75%, [Cleanse] 1 more time, otherwise, heal 10% of its max HP. | Link | Season 2 | |
Neutral | Mystic | Shady Exchange | {Solo}. Until [Round] 3, when your turn ends, lose up to 3 [Energy Fragment]s. After [Round] 3, when your turn starts, gain 3 Fragments. | Season 2 | ||
Neutral | Common | Tough Strike | This Axie's Attacks deal 10% bonus DMG. | Season 2 | ||
Neutral | Rare | Pure Power | This Axie's Attack cards gain 15% {Class Bonus}. | Season 2 | ||
Dawn | Rare | Rejuvenate | This Axie's Skill and Secret cards gain 10% bonus stat and apply 1 {Cleanser} to their targets. | Link | Season 2 | |
Bird | Rare | Sharp Talon | This Axie deal 20% bonus DMG against enemies that have no Shield. | Link | Season 2 | |
Beast | Epic | Pangolin Scale | {Solo}. This Axie take 15% less DMG but cannot gain Shields. | Link | Season 2 | |
Plant | Rare | Way of Plant | When the battle starts, this Axie gains 2 {Leaf}, then its Heal cards grant 10% bonus HP for the rest of the battle. | Link | Season 2 | |
Aquatic | Epic | Calcium Armor | {Solo}. When your turn starts, this Axie gains Shield = 10% of its max HP. | Link | Season 2 | |
Bug | Rare | Way of Bug | When the battle starts, this Axie gains 2 {Cocoon}, then its Shield cards grant 10% bonus Shield for the rest of the battle. | Link | Season 2 | |
Neutral | Common | Thick Shield | This Axie receives 10% bonus Shield from cards. | Season 2 | ||
Bird | Epic | Raven's Tactic | {Solo}. This Axie deals 20% bonus DMG if its HP is ] 50%, and takes 20% less DMG if its HP is [ 50%. | Link | Season 2 | |
Aquatic | Mystic | Heart of Ocean | {Solo}. When your turn starts, this Axie gains 1 {Bubble}. {Bubble Bomb} detonated by this Axie deal 50% bonus DMG. | Link | Season 2 | |
Neutral | Epic | Last Wish | {Solo}. This Axie gains 40 bonus max HP. When it dies, Shields other allies and deals DMG to all enemies an amount = 10% of its max HP. | Season 2 | ||
Beast | Rare | Reckless Hunter | This Axie deals 20% bonus DMG but also takes 10% more DMG. | Link | Season 2 | |
Dusk | Epic | Moonlight Thief | {Solo}. When your turn starts, if you have less [Energy Fragment] or [Energy Burst] Level than your opponent, steal 1 Fragment. When your turn ends, this Axie heals HP = 4 times your Fragments. | Link | Season 2 | |
Dawn | Epic | Heaven's Echoes | {Solo}. If this Axie had attacked in the turn, other allied Axies deal 15% bonus DMG until the turn ends. If it had used Skill cards instead, other allied Axies gain 15 Shield. | Link | Season 2 | |
Plant | Rare | Miracle Leaf | This Axie's Attacks deal 1 bonus DMG per {Leaf}. Double the bonus DMG if the Axie reaches max {Leaf} stack. | Link | Season 2 | |
Plant | Rare | Memento Leaf | This Axie's Summoned Units gain 14 bonus max HP. When die, those Summons grant 1 {Leaf} to the Axie. | Link | Season 2 | |
Bug | Epic | Metamorphosis | {Solo}. When your turn starts, this Axie gains 1 {Cocoon} then gain 5 Shield for each {Cocoon} on this Axie. | Link | Season 2 | |
Neutral | Mystic | Shady Exchange | {Solo}. Until [Round] 3, when your turn ends, lose up to 3 [Energy Fragment]s. After [Round] 3, when your turn starts, gain 3 Fragments. | Link | Season 2 | |
Neutral | Epic | Pure Instinct | {Solo}. Other allied Axies' cards gain 10% {Class Bonus}. | Link | Season 2 | |
Bug | Rare | Vault Builder | When your turn starts, this Axie gains 1 Shield for each card in your Draw Pile. When your turn ends, it gains 3 Shield for each card in your Discard Pile. | Link | Season 2 | |
Plant | Epic | Leaf Cloak | {Solo}. Whenever hit, if this Axie has {Leaf}, it takes 15% less DMG, lose 1 {Leaf}, then grant 1 {Leaf} to other allied Axies; otherwise it gains 2 {Leaf}. | Link | Season 2 | |
Neutral | Rare | Pure Skill | This Axie's Skill cards gain 15% {Class Bonus}. | Season 2 | ||
Reptile | Rare | Way of Reptile | When the battle starts, this Axie gains 2 {Spike}, then for the rest of the battle, when your turn ends, it heals HP = 3% of its max HP. | Link | Season 2 | |
Bird | Rare | Energy Guru | When your turn start in Even [Round], gain 1 [Energy Fragment]. This Axie's Attacks deal 4 DMG per their Energy Cost to all enemies. | Link | Season 2 | |
Dawn | Rare | Divine Ring | Before the battle starts, add 1 [Purify] to your Deck. This Axie's Heal and Shield cards gain 5% bonus stat for the rest of the battle. | Link | Season 2 | |
Beast | Epic | Glorious Mane | {Solo}. This Axie's Single Attacks no longer grant [Energy Fragment], but gain a permanent 10 bonus DMG to itself when played. | Link | Season 2 | |
Dusk | Rare | Wicked Ward | Whenever this Axie play a Card that apply Curse, all allied Axies gain 10 Shield. | Link | Season 2 | |
Dusk | Epic | Malediction | {Solo}. This Axie deals 15% bonus DMG against Debuffed enemies, and take 15% less DMG from Debuffed enemies. | Link | Season 2 | |
Neutral | Rare | Pure Skill | This Axie's Skill cards gain 15% {Class Bonus}. | Link | Season 2 | |
Dusk | Mystic | Gloomy Dice | {Solo}. At the starts of your turn in Odd [Round], randomly apply {Hex} or {Fear} to all enemy Axies for 3 turns. | Link | Season 2 | |
Dusk | Rare | Dark Flame | Before the battle starts, add 1 [Purge] to your Deck. This Axie's cards gain 5% bonus stat for the rest of the battle. | Link | Season 2 | |
Reptile | Epic | Poison Touch | {Solo}. When this Axie gets attacked, apply 1 {Poison} to the attacker. The Axie also takes 2% less DMG for each {Poison} stack on the attacker. Max at 20%. | Link | Season 2 | |
Bug | Mystic | Collect And Protect | {Solo}. When your turn starts in Odd [Round], draw 1 bonus Card; in even [Round], gain 60 Shield. | Link | Season 2 | |
Aquatic | Rare | Hearty Warrior | This Axie deals 25% bonus DMG if its target's HP is ] 60%. | Link | Season 2 | |
Mech | Epic | Lens of Truth | {Solo}. This Axie's Attacks remove 1 Secret from their targets. It deals 15% bonus DMG against enemies with no Secret. | Link | Season 2 | |
Neutral | Common | Leftover Potion | When your turn ends, this Axie heals HP = 3% of its max HP. | Season 2 | ||
Mech | Mystic | Shield Backup | {Solo}. This Axie's Shield cards grant 20% bonus Shield. The Axie takes 20% less DMG if it has Shield, and retains 50% leftover Shield. | Link | Season 2 | |
Bird | Rare | Way of Bird | When the battle starts, this Axie gains 2 {Feather}, then its Attacks deal 10% bonus DMG for the rest of the battle. | Link | Season 2 | |
Neutral | Common | Mini Legion | This Axie's Summoned Units gain 8 bonus max HP. | Season 2 | ||
Aquatic | Rare | Way of Aquatic | When the battle starts, this Axie gains 1 {Bubble}, then its Attacks deal 10% bonus DMG for the rest of the battle. | Link | Season 2 | |
Plant | Mystic | Gaia's Embrace | {Solo}. All allied Axies gain 40 bonus max HP. They also heal HP = 1% of this Rune's owner's max HP when your turn starts. | Link | Season 2 | |
Bug | Rare | Leech | When your turn start, this Axie steals 30% of the Shield from the enemy Axie with the highest Shield. If no enemy Axie have Shield, it {Steal}s 4 HP from all enemy Axies instead. | Link | Season 2 | |
Mech | Rare | Zap Armor | This Axie deals 10% bonus DMG and take 20% less DMG when it's Shielded. | Link | Season 2 | |
Beast | Rare | Dominant Predator | Whenever this Axie attacks, if the target has {Bleed}, bonus 10% DMG then heal 12 HP; otherwise, Single Attacks apply {Bleed} for 2 turns. | Link | Season 3 | |
Neutral | Rare | Pure Skill | Other allied Axies' Heal and Shield cards have 10% bonus stats when played. | Link | Season 3 | |
Bird | Rare | Frail Egg | When your turn starts, randomly apply Weak for 3 turns to an enemy Axie that doesn’t have Weak. | Link | Season 3 | |
Bug | Rare | Way of Bug | When the battle starts, this Axie gains 2 {Cocoon}. This Axie gains 15% bonus Shield from all sources. | Link | Season 3 | |
Aquatic | Epic | Hearty Warrior | {Solo}. This Axie's Attack deal 25% bonus DMG if the target's HP is ]= 50%; otherwise, deal 15% bonus DMG. | Link | Season 3 | |
Dusk | Mystic | Gloomy Dice | {Solo}. At the starts of your turn on Odd [Round], randomly apply {Hex} or {Fear} to all enemy Axies for 3 turns. | Link | Season 3 | |
Beast | Epic | Reckless Hunter | {Solo} This Axie deals 25% bonus DMG but also takes 15% more DMG. | Link | Season 3 | |
Dusk | Rare | Dark Flame | Before the battle starts, add 1 [Purge] to your Deck. This Axie's cards gain 10% bonus stat for the rest of the battle. | Link | Season 3 | |
Mech | Epic | Zap Armor | {Solo}. This Axie deals 20% bonus DMG and take 20% less DMG when it's Shielded. | Link | Season 3 | |
Mech | Epic | Lens of Truth | {Solo}. This Axie's Attacks remove 1 Secret from their targets. It deals 20% bonus DMG against enemies with no Secret. | Link | Season 3 | |
Bug | Epic | Leech | {Solo}. When your turn starts, this Axie steals 40% of the Shield from the enemy Axie with the highest Shield. If no enemy Axie have Shield, it {Steal}s 6 HP from all enemy Axies instead. | Link | Season 3 | |
Dusk | Epic | Moonlight Thief | {Solo}. When your turn starts, if you have less [Energy Fragment] or [Energy Burst] Level than your opponent, steal 1 Fragment. When your turn ends, this Axie heals HP = 4 times your Fragments. | Link | Season 3 | |
Bug | Mystic | Collect And Protect | {Solo}. When your turn starts in Odd [Round], draw 1 bonus Card; in even [Round], gain 60 Shield. | Link | Season 3 | |
Dawn | Epic | Heaven's Echoes | {Solo}. After this Axie attacks, until your turn ends, other allied Axies deal 20% bonus damage. Whenever this Axie uses a Skill, other allied Axies gain 20 Shield. | Link | Season 3 | |
Dusk | Mystic | Soul Eater | {Solo}. When played, this Axie's abilities consume 66 HP from the lowest HP ally then gain 6% base stat. | Link | Season 3 | |
Bug | Epic | Sturdy Fighter | {Solo}. This Axie's Single Attacks consume 25% of the Axie's current Shield and deal bonus DMG = 3 times that amount. | Link | Season 3 | |
Plant | Epic | Rise And Ruin | {Solo}. Before the battle starts, add 1 [Forest Breath] to your Deck. Once per turn, when an ally is [Cleanse]d, add 1 [Forest Wrath] to your Hand. | Link | Season 3 | |
Mech | Mystic | Shield Backup | {Solo}. This Axie's Shield cards grant 20% bonus Shield. The Axie takes 20% less DMG if it has Shield, and retains 50% leftover Shield. | Link | Season 3 | |
Neutral | Rare | Pure Power | Other allied Axies' Attack cards have 10% bonus stats when played. | Link | Season 3 | |
Dusk | Epic | Malediction | {Solo}. This Axie deals 15% bonus DMG against Debuffed enemies, and take 15% less DMG from Debuffed enemies. | Link | Season 3 | |
Neutral | Epic | Energy Shard | {Solo}. When the battle starts, gain 1 [Energy Fragment] per unique Axie Class in your team. Whenever you create an [Energy Burst], all allied Axies heal 40 HP. | Season 3 | ||
Aquatic | Rare | Blunt Teeth | This Axie's Attack cards deal 15% less DMG but grant 1 bonus [Energy Fragment] per Energy spent. | Link | Season 3 | |
Dawn | Mystic | Celestial Might | {Solo}. This Axie's abilities gain 25% bonus stats when played. This Axie's abilities are [Banish]ed after they are played two times. | Link | Season 3 | |
Dusk | Epic | Wicked Ward | {Solo} Whenever an ally plays a Card that applies Curse, all allied Axies gain 12 Shield. | Link | Season 3 | |
Reptile | Mystic | Paralyzing Glare | {Solo}. This Axie's Debuff Abilities apply {Doubt} for 2 turns then deal [Pure DMG] equal to (3 + total debuff stacks and debuff turns on the target) to all enemy Axies (cap at 20 DMG). | Link | Season 3 | |
Dusk | Rare | Cursed Ritual | When your turn ends, the closest enemy Axie takes 5 DMG per Cursed card in your opponent's Deck (capped at 25 DMG). | Link | Season 3 | |
Neutral | Mystic | Pure Instinct | {Solo}. Other allied Axies' cards have 5% bonus stats when played. Additional 5% bonus stats per unique Axie Class in your team. | Season 3 | ||
Neutral | Epic | Pure Luck | {Solo}. When your turn starts, if there's at least 2 Cursed Cards in your Hand and Draw Pile, draw 1 additional card; otherwise, this Axie's cards gain 15% bonus stats until your turn ends. | Season 3 | ||
Mech | Rare | Steelskin | This Axie take 10 less DMG from Attacks. | Link | Season 3 | |
Aquatic | Epic | Calcium Armor | {Solo}. When your turn starts, this Axie gains Shield = 10% of its max HP. | Link | Season 3 | |
Reptile | Mystic | Regenerator | {Solo}. When your turn start, [Cleanse] this Axie 1 time. If its HP ] 75%, [Cleanse] 1 more time, otherwise, heal 10% of its max HP. | Link | Season 3 | |
Beast | Mystic | Endless Anger | {Solo}. When your turn starts, this Axie gains 2 {Rage}. {Rage} on this Axie now grant 2 bonus DMG per stack. | Link | Season 3 | |
Reptile | Epic | Prehistoric Armor | {Solo}. When your turn starts, this Axie gains 1 {Spike}. {Spike} on this Axie grant 3 bonus {Bloodspike}. Whenever hit, this Axie heals 10 HP. | Link | Season 3 | |
Dawn | Epic | Rejuvenate | {Solo}. This Axie's Heal and Shield cards gain 15% bonus stat and apply 1 {Cleanser} to their targets. | Link | Season 3 | |
Mech | Mystic | Last Stand | {Solo}. Once per battle, if this Axie would die, it survives with 1 HP, cannot die, and its Abilities gain 50% bonus stats. At the end of the next turn, this Axie dies. | Link | Season 3 | |
Plant | Rare | Memento Leaf | This Axie's Summoned Units gain 14 bonus max HP. When die, those Summons grant 1 {Leaf} to the Axie. | Link | Season 3 | |
Beast | Mystic | Brutal Claw | {Solo}. Against targets with less than 6 {Bleed} turns, this Axie's Single and AOE Attacks double the {Bleed} turns on targets, otherwise, create [Bloodstorm]s. | Link | Season 3 | |
Dawn | Epic | Healing Force | {Solo}. When your turn starts, for each alive allies in your team, heal 8 HP to your team and deal 4 DMG to all enemies. | Link | Season 3 | |
Neutral | Common | Thick Shield | This Axie receives 10% bonus Shield from cards. | Season 3 | ||
Bug | Mystic | Metamorphosis | {Solo}. When your turn starts, this Axie gains 2 {Cocoon} and deals DMG equal to 5% of its Shield per {Cocoon} stack to all Enemy Axies. | Link | Season 3 | |
Mech | Epic | Adaptive Program | {Solo}. This Axie receives 25% bonus Shield from cards. Whenever it gains at least 99 Shield from a single card, gain 2 [Energy Fragment]. | Link | Season 3 | |
Neutral | Rare | Pure Skill | Other allied Axies' Heal and Shield cards have 10% bonus stats when played. | Season 3 | ||
Mech | Rare | Trap Nullifier | Before the battle starts, add 1 [Detect] to your Deck. This Axie's cards gain 10% bonus stat for the rest of the battle. | Link | Season 3 | |
Dawn | Mystic | Holy Prayer | {Solo}. When your turn starts, remove up to 2 Cursed cards in your Deck. While there are no Cursed cards in your Deck, all allied Axies' cards gain 10% bonus stats. | Link | Season 3 | |
Bird | Mystic | Feather Descend | {Solo}. When your turn starts, this Axie gains 1 {Feather}. If the Axie has 10 stacks, add [Feather Dagger] into your Hand until it's full. When your turn ends, the Axie loses {Feather} = the number of [Feather Dagger] added this way. | Link | Season 3 | |
Reptile | Epic | Venom Master | {Solo}. Before the battle starts, add 1 [Venom Burst] to your Deck. This Axie's attacks deal -15% DMG and apply 1 {Poison} per hit. | Link | Season 3 | |
Aquatic | Mystic | Heart of Ocean | {Solo}. When your turn starts, this Axie gains 1 {Bubble}. {Bubble Bomb} detonated by this Axie deal 50% bonus DMG. | Link | Season 3 | |
Bird | Rare | Way of Bird | When the battle starts, this Axie gains 2 {Feather}s. This Axie's Attack cards deal 15% bonus DMG. | Link | Season 3 | |
Bug | Epic | Fate Maker | {Solo}. Enemy cards discarded by this Axie have their stat reduced by 10%, your cards discarded by this Axie have their stat increased by 10%. | Link | Season 3 | |
Plant | Rare | Way of Plant | When the battle starts, this Axie gains 2 {Leaf}. This Axie's base HP is increase by 8%. | Link | Season 3 | |
Bird | Epic | Energy Guru | {Solo} When your turn start on Even [Round], gain 1 [Energy Fragment]. This Axie's Attacks deal 7 DMG per their Energy Cost to all enemy Axies. | Link | Season 3 | |
Neutral | Rare | Pure Power | Other allied Axies' Attack cards have 10% bonus stats when played. | Season 3 | ||
Aquatic | Rare | Way of Aquatic | When the battle starts, this Axie gains 1 {Bubble}. This Axie's Attack cards deal 15% bonus DMG. | Link | Season 3 | |
Plant | Mystic | Gaia's Embrace | {Solo}. All allied Axies gain 40 bonus max HP. They also heal HP = 1% of this Rune's owner's max HP when your turn starts. | Link | Season 3 | |
Aquatic | Epic | Giant Bubble | {Solo}. Before the battle starts, add 1 [Giant Bubble] to your Deck. | Link | Season 3 | |
Dawn | Rare | Divine Ring | Before the battle starts, add 1 [Purify] to your Deck. This Axie's cards gain 10% bonus stat for the rest of the battle. | Link | Season 3 | |
Neutral | Common | Tough Strike | This Axie's Attacks deal 10% bonus DMG. | Season 3 | ||
Dawn | Rare | Arcane Protection | Take 5% less DMG per Buff or Secret on this Axie (Cap at 20%). | Link | Season 3 | |
Reptile | Rare | Way of Reptile | When the battle starts, this Axie gains 2 {Spike}s. When your turn ends, this Axie heals HP = 5% of its max HP. | Link | Season 3 | |
Bird | Epic | Sharp Talon | {Solo}. This Axie deals 25% bonus DMG against enemies that have no Shield; otherwise, deal 15% bonus DMG. | Link | Season 3 | |
Neutral | Common | Leftover Potion | When your turn ends, this Axie heals HP = 3% of its max HP. | Season 3 | ||
Neutral | Epic | Last Wish | {Solo}. This Axie gains 40 bonus max HP. When it dies, Shields other allies and deals DMG to all enemies an amount = 10% of its max HP. | Season 3 | ||
Neutral | Epic | Last Wish | {Solo}. This Axie gains 40 bonus max HP. When it dies, Shields other allies and deals DMG to all enemies an amount = 10% of its max HP. | Link | Season 3 | |
Neutral | Mystic | Pure Instinct | {Solo}. Other allied Axies' cards have 5% bonus stats when played. Additional 5% bonus stats per unique Axie Class in your team. | Link | Season 3 | |
Bird | Mystic | Raven's Tactic | {Solo}. When your turn starts, this Axie consumes all {Feather} to self heal 2 HP per {Feather}. Each hit by this Axie increases the DMG of its next hit by 15% (cap at 45% bonus DMG). When your turn ends, reset bonus DMG to 0%. | Link | Season 3 | |
Reptile | Epic | Shellshock | {Solo}. When an allied Secret is triggered, deal 15 [Pure DMG] to all enemy Axies then heal this Axie for 15 HP. (Revealed Shields isn't a triggered Secret). | Link | Season 3 | |
Neutral | Epic | Energy Shard | {Solo}. When the battle starts, gain 1 [Energy Fragment] per unique Axie Class in your team. Whenever you create an [Energy Burst], all allied Axies heal 40 HP. | Link | Season 3 | |
Beast | Epic | Pangolin Scale | {Solo}. This Axie take 18% less DMG but cannot gain Shields. | Link | Season 3 | |
Aquatic | Mystic | Bloodlust | {Solo}. This Axie's Single Attacks Steal 15 HP. This Axie's AOE and Multihit Attacks Steal 5 HP per hit. | Link | Season 3 | |
Plant | Mystic | Healing Pulse | {Solo}. This Axie Heals 20% bonus HP. Overheal amount granted by this Axie converts to Shield. Overheal amount granted by this Axie converts to DMG to 1 random enemy. | Link | Season 3 | |
Neutral | Mystic | Shady Exchange | {Solo}. Until [Round] 3, when your turn ends, lose up to 2 [Energy Fragment]s. After [Round] 3, when your turn starts, gain 3 Fragments. | Season 3 | ||
Reptile | Rare | Poison Touch | When this Axie gets hit, apply 1 {Poison} to the attacker. The Axie also takes 1% less DMG for each {Poison} stack on the attacker. Max at 15%. | Link | Season 3 | |
Beast | Epic | Glorious Mane | {Solo}. This Axie's Attacks no longer grant [Energy Fragment], but their base DMG is increased by 6% per Energy Spent whenever this Axie attacks. | Link | Season 3 | |
Beast | Rare | Way of Beast | When the battle starts, this Axie gains 2 {Rage}s. This Axie's Attack cards deal 15% bonus DMG. | Link | Season 3 | |
Plant | Epic | Leaf Cloak | {Solo}. Whenever hit, if this Axie has {Leaf}, it takes 20% less DMG, lose 1 {Leaf}, then grant 1 {Leaf} to other allied Axies; otherwise it gains 2 {Leaf}. | Link | Season 3 | |
Bug | Rare | Vault Builder | When your turn starts, this Axie gains 1 Shield for each card in your Draw Pile. When your turn ends, it gains 3 Shield for each card in your Discard Pile. | Link | Season 3 | |
Bird | Epic | Sacred Feather | {Solo}. Once per battle, if this Axie would die, it survives with 1 HP, then heals 5% of its max HP for each of its {Feather}. Afterward, deal 20 DMG to all enemies. | Link | Season 3 | |
Plant | Epic | Miracle Leaf | {Solo} Gain 1 Leaf when your turn starts. This Axie's Attacks deal 1 bonus DMG per {Leaf}. If this Axie has at least 5 {Leaf} before attacking, deal 20% bonus DMG. | Link | Season 3 | |
Neutral | Mystic | Shady Exchange | {Solo}. Until [Round] 3, when your turn ends, lose up to 2 [Energy Fragment]s. After [Round] 3, when your turn starts, gain 3 Fragments. | Link | Season 3 | |
Neutral | Epic | Pure Luck | {Solo}. When your turn starts, if there's at least 2 Cursed Cards in your Hand and Draw Pile, draw 1 additional card; otherwise, this Axie's cards gain 15% bonus stats until your turn ends. | Link | Season 3 | |
Neutral | Common | Mini Legion | This Axie's Summoned Units gain 8 bonus max HP. | Season 3 | ||
Bug | Epic | Leech | {Solo}. When your turn starts, steal 35% Shield from the enemy Axie with the most Shield. If none have Shield, {Steal} 6 HP from enemy Axies. | Link | Season 4 | |
Neutral | Epic | Pure Luck | {Solo}. When your turn starts, if Hand and Draw Pile have ] 1 Cursed Card, draw 1 Card; otherwise, gain +15% Stats until your turn ends. | Link | Season 4 | |
Neutral | Common | Leftover Potion | When your turn ends, heal 3% of Max HP. | Season 4 | ||
Bird | Epic | Sacred Feather | {Solo}. Once per battle, if this Axie would die, it survives with 1 HP, then Heals 5% of Max HP per {Feather}. Deal 20 DMG to enemies. | Link | Season 4 | |
Aquatic | Epic | Hearty Warrior | {Solo}. On targets with HP ]= 50%, deal +25% DMG; otherwise deal +15% DMG. | Link | Season 4 | |
Aquatic | Mystic | Bloodlust | {Solo}. Single Attacks {Steal} 15 HP. Multihit & AoE Attacks {Steal} 5 HP per hit. | Link | Season 4 | |
Reptile | Mystic | Paralyzing Glare | {Solo}. Debuff Cards apply 2 {Doubt} then deal [Pure DMG] equal to (3 + total number of debuffs on the target) to enemy Axies. (Cap: 20 DMG) | Link | Season 4 | |
Dawn | Epic | Heaven's Echoes | {Solo}. After attacking, until your turn ends, other allied Axies deal +20% DMG. After playing a Skill, other allied Axies gain 20 Shield. | Link | Season 4 | |
Bug | Mystic | Collect & Protect | {Solo}. When your turn starts, on Odd [Round], draw 1 Card; on Even [Round], gain 60 Shield. | Link | Season 4 | |
Plant | Rare | Way of Plant | When the battle starts, +2 {Leaf}. Max HP +8%. | Link | Season 4 | |
Bug | Epic | Fate Maker | {Solo}. Enemy Cards discarded by your team lose -10% Stats and deal DMG to their owner equal to 3x that amount. Allied Cards discarded by your team gain +10% Stats. | Link | Season 4 | |
Bug | Epic | Sturdy Fighter | {Solo}. Single Attacks consume 25% of current Shield and deal 3x that amount as bonus DMG. | Link | Season 4 | |
Neutral | Common | Mini Legion | This Axie's Summons gain +8 Max HP. | Season 4 | ||
Neutral | Common | Thick Shield | Receive +10% Shield from Cards. | Season 4 | ||
Bird | Epic | Energy Guru | {Solo}. When your turn starts, on Even [Round], gain 1 [Energy Fragment]. Attacks deal 7 DMG per Energy Spent to enemy Axies. | Link | Season 4 | |
Reptile | Epic | Prehistoric Armor | {Solo}. When your turn starts, +1 {Spike}. {Spike} on this Axie grant +3 {Bloodspike}. Whenever hit, heal 10 HP. | Link | Season 4 | |
Plant | Epic | Leaf Cloak | {Solo}. Whenever hit, if this Axie has {Leaf}, take -20% DMG, -1 {Leaf}, then +1 {Leaf} to other allied Axies; otherwise, +2 {Leaf}. | Link | Season 4 | |
Bug | Rare | Way of Bug | When the battle starts, +2 {Cocoon}. Gain +15% Shield from all sources. | Link | Season 4 | |
Mech | Epic | Adaptive Program | {Solo}. Receive +25% Shield from Cards. Whenever this Axie receives ]= 99 Shield from a Card, gain 2 [Energy Fragment]. | Link | Season 4 | |
Dusk | Epic | Wicked Ward | {Solo}. Whenever an ally plays a Card that applies Curse, allied Axies gain 12 Shield. | Link | Season 4 | |
Aquatic | Mystic | Heart of Ocean | {Solo}. When your turn starts, +1 {Bubble}. This Axie's {Bubble Bomb} deal +50% DMG. | Link | Season 4 | |
Dawn | Epic | Healing Force | {Solo}. When your turn starts, heal allies for 8 HP and for each living ally, deal 3 DMG to enemies. | Link | Season 4 | |
Bird | Epic | Sharp Talon | {Solo}. On targets without Shield, attacks deal +25% DMG; otherwise, deal +15% DMG. | Link | Season 4 | |
Neutral | Rare | Pure Skill | Other allied Axie's Heals & Shields gain +10% Stats. | Season 4 | ||
Neutral | Epic | Pure Luck | {Solo}. When your turn starts, if Hand and Draw Pile have ] 1 Cursed Card, draw 1 Card; otherwise, gain +15% Stats until your turn ends. | Season 4 | ||
Aquatic | Epic | Calcium Armor | {Solo}. When your turn starts, gain Shield equal to 10% of Max HP. | Link | Season 4 | |
Mech | Epic | Zap Armor | {Solo}. While Shielded, deal +20% DMG and take -20% DMG. | Link | Season 4 | |
Plant | Mystic | Healing Pulse | {Solo}. +20% Heal Stat. Whenever this Axie overheals, that amount is granted as Shield to its target and dealt as DMG to 1 random enemy. | Link | Season 4 | |
Neutral | Mystic | Shady Exchange | {Solo}. Until [Round] 2, when your turn ends, lose 2 [Energy Fragment]. After that, when your turn starts, gain 3 Fragments. | Link | Season 4 | |
Neutral | Epic | Energy Shard | {Solo}. When the battle starts, gain 1 [Energy Fragment] per unique Axie Class in your team. Creating an [Energy Burst] heals allied Axies for 40 HP. | Link | Season 4 | |
Aquatic | Rare | Blunt Teeth | Attacks deal -15% DMG but grant 1 [Energy Fragment] per Energy Spent. | Link | Season 4 | |
Dusk | Epic | Moonlight Thief | {Solo}. When your turn starts, if you have less [Energy Fragment] or [Energy Burst] Level than your Enemy, Steal 1 Fragment. When your turn ends, Heal HP equal 4x your Fragment. | Link | Season 4 | |
Reptile | Epic | Shellshock | {Solo}. When allied Secrets are triggered, deal 15 [Pure DMG] to enemy Axies then Heal 15 HP. | Link | Season 4 | |
Bug | Mystic | Metamorphosis | {Solo}. When your turn starts, +2 {Cocoon} and deal DMG equal to 7% of current Shield per {Cocoon} to enemy Axies. | Link | Season 4 | |
Dawn | Rare | Arcane Protection | Take -5% DMG per Buff or Secret on this Axie. (Cap: -20% DMG) | Link | Season 4 | |
Neutral | Epic | Energy Shard | {Solo}. When the battle starts, gain 1 [Energy Fragment] per unique Axie Class in your team. Creating an [Energy Burst] heals allied Axies for 40 HP. | Season 4 | ||
Neutral | Mystic | Pure Instinct | {Solo}. Other allied Axie's Cards gain +5% Stats when played. +5% more per unique Axie Class in your team. | Link | Season 4 | |
Plant | Mystic | Gaia's Embrace | {Solo}. Allied Axies Max HP +40. When your turn starts, heal allied Axies for 1% of this Axie's Max HP. | Link | Season 4 | |
Reptile | Rare | Poison Touch | Whenever hit, apply 1 {Poison} to the attacker. Take -1% DMG per {Poison} on the attacker. (Cap: -15% DMG). | Link | Season 4 | |
Dawn | Epic | Rejuvenate | {Solo}. This Axie's Heals and Shields gain +15% Stats and apply 1 {Cleanser}. | Link | Season 4 | |
Reptile | Mystic | Regenerator | {Solo}. When your turn starts, [Cleanse] 1 time. If Current HP ]= 75%, [Cleanse] 1 more time; otherwise heal 10% of Max HP. | Link | Season 4 | |
Beast | Mystic | Endless Anger | {Solo}. When your turn starts, +2 {Rage}. {Rage} on this Axie now grants +2 DMG per stack. | Link | Season 4 | |
Aquatic | Rare | Way of Aquatic | When the battle starts, gain 1 {Bubble}. Attacks deal +15% DMG. | Link | Season 4 | |
Mech | Mystic | Last Stand | {Solo}. Once per battle, if this Axie would die, it gains [Immortal] for 2 turns, [Cleanse] all Debuffs, and gains +40% Stats while [Immortal]. | Link | Season 4 | |
Neutral | Rare | Pure Power | Other allied Axie's Attacks gain +10% Stats. | Link | Season 4 | |
Dawn | Mystic | Celestial Might | {Solo}. This Axie's Cards gain +25% Stats when played. They are [Banish] after being played twice. | Link | Season 4 | |
Neutral | Common | Tough Strike | Attacks deal +10% DMG. | Season 4 | ||
Mech | Rare | Trap Nullifier | Before the battle starts, add 1 [Detect] to your Deck. This Axie's Cards gain +10% Stats. | Link | Season 4 | |
Dusk | Mystic | Gloomy Dice | {Solo}. When your turn starts, on Odd [Round], randomly apply 3 {Hex} or 3 {Fear} to Enemy Axies. | Link | Season 4 | |
Mech | Mystic | Shield Backup | {Solo}. This Axie's Shields grant +20% Shield. While Shielded, take -20% DMG. Retain 50% of leftover Shield. | Link | Season 4 | |
Bird | Rare | Way of Bird | When the battle starts, +2 {Feather}. Attacks deal +15% DMG. | Link | Season 4 | |
Bird | Rare | Frail Egg | When your turn starts, randomly deal 10 DMG and apply 3 {Weak} to an enemy Axie without {Weak}. | Link | Season 4 | |
Neutral | Mystic | Pure Instinct | {Solo}. Other allied Axie's Cards gain +5% Stats when played. +5% more per unique Axie Class in your team. | Season 4 | ||
Plant | Epic | Miracle Leaf | {Solo}. When your turn starts, +1 {Leaf}. Deal +1 DMG per {Leaf}. If this Axie has ] 4 {Leaf}, +20% DMG. | Link | Season 4 | |
Neutral | Rare | Pure Skill | Other allied Axie's Heals & Shields gain +10% Stats. | Link | Season 4 | |
Neutral | Rare | Pure Power | Other allied Axie's Attacks gain +10% Stats. | Season 4 | ||
Mech | Epic | Lens of Truth | {Solo}. Attacks remove up to 1 Secret from their targets. On targets without Secrets, deal +20% DMG. | Link | Season 4 | |
Reptile | Epic | Venom Master | {Solo}. Before the battle starts, add 1 [Venom Burst] to your Deck. Attacks deal -15% DMG and apply 1 {Poison} per hit. | Link | Season 4 | |
Plant | Rare | Destiny Leaf | This Axie's Summons gain +14 Max HP. When this Axie's Summons die, deal DMG equal to 8% of this Axie's Current HP to the closest enemy Axie. | Link | Season 4 | |
Bug | Rare | Vault Builder | When your turn starts, gain 1 Shield per Card in Draw Pile. When your turn ends, gain 3 Shield per Card in Discard Pile. | Link | Season 4 | |
Neutral | Epic | Last Wish | {Solo}. Max HP +40. On death, Shield other allies and deal DMG to enemies for 10% of Max HP. | Season 4 | ||
Aquatic | Epic | Giant Bubble | {Solo}. Before the battle starts, add 1 [Giant Bubble] to your Deck. | Link | Season 4 | |
Neutral | Mystic | Shady Exchange | {Solo}. Until [Round] 2, when your turn ends, lose 2 [Energy Fragment]. After that, when your turn starts, gain 3 Fragments. | Season 4 | ||
Dusk | Mystic | Soul Eater | {Solo}. When your turn starts, consume 66 HP from the lowest HP ally and allied Axie's Cards gain +6% Stats. | Link | Season 4 | |
Dusk | Rare | Dark Flame | Before the battle starts, add 1 [Purge] to your Deck. This Axie's Cards gain +10% Stats. | Link | Season 4 | |
Beast | Epic | Pangolin Scale | {Solo}. Take -20% DMG but can't gain Shields. | Link | Season 4 | |
Beast | Epic | Reckless Hunter | {Solo}. Attacks deal +25% DMG. Take +10% DMG. | Link | Season 4 | |
Beast | Epic | Glorious Mane | {Solo}. Attacks no longer grant [Energy Fragment]. Whenever this Axie attacks, its Attack Cards gain 10% Base ATK per Energy Spent. | Link | Season 4 | |
Reptile | Rare | Way of Reptile | When the battle starts, +2 {Spike}. When your turn ends, heal 5% Max HP. | Link | Season 4 | |
Dawn | Mystic | Holy Prayer | {Solo}. When your turn starts, remove 1 Cursed Card from your Deck. While there are no Cursed Cards in your Deck, allied Axie's Cards gain +15% Stats. | Link | Season 4 | |
Bird | Mystic | Raven's Tactic | {Solo}. When your turn starts, consume all {Feather} to heal allies for 1 HP per {Feather}. Deal +15% DMG. +15% DMG per hit this Axie deals until end of turn. (Cap: 2 hits) | Link | Season 4 | |
Beast | Mystic | Brutal Claw | {Solo}. On targets with less than 6 {Bleed}, Single and AoE Attacks double the {Bleed} turns on those targets; otherwise, create [Bloodstorm]. | Link | Season 4 | |
Dusk | Rare | Cursed Ritual | When your turn ends, the closest enemy Axie takes 5 DMG per Cursed Card in the Enemy Deck. (Cap: 25 DMG) | Link | Season 4 | |
Dawn | Rare | Divine Ring | Before the battle starts, add 1 [Purify] to your Deck. This Axie's Cards gain +10% Stats. | Link | Season 4 | |
Plant | Epic | Rise & Ruin | {Solo}. Before the battle starts, add 1 [Forest Breath] to your Deck. Once per turn, when an ally is [Cleanse], add 1 [Forest Wrath] to Hand. | Link | Season 4 | |
Bird | Mystic | Feather Descend | {Solo}. When your turn starts, +2 {Feather}. At 10 stacks, add [Feather Dagger] to Hand until it's full. When your turn ends, lose 1 {Feather} per [Feather Dagger] added this way. | Link | Season 4 | |
Mech | Rare | Steelskin | Take -10 DMG from Attacks. | Link | Season 4 | |
Beast | Rare | Dominant Predator | On targets with {Bleed}, Attacks deal +10% DMG then heal 12 HP. On targets without {Bleed}, Single Attacks apply 2 {Bleed}. | Link | Season 4 | |
Dusk | Epic | Malediction | {Solo}. On targets with Debuffs, deal +15% DMG. From attackers with Debuffs, take -15% DMG. | Link | Season 4 | |
Neutral | Epic | Last Wish | {Solo}. Max HP +40. On death, Shield other allies and deal DMG to enemies for 10% of Max HP. | Link | Season 4 | |
Beast | Rare | Way of Beast | When the battle starts, +2 {Rage}. Attacks deal +15% DMG. | Link | Season 4 | |
Beast | Rare | Pangolin Scale | Cannot gain Shield. Take 15% less DMG. | Alpha | ||
Reptile | Mystic | Regenerator | {Solo}. When your turn start, {Cleanse} 2 random debuffs if HP is above 75% or recover 10% of max HP if not. | Alpha | ||
Dusk | Mystic | Gloomy Dice | {Solo}. In Odd [Round]s, randomly apply {Hex} or {Fear} to all enemies for 2 turns at the start of your turn. | Alpha | ||
Aquatic | Rare | Hearty Warrior | Non-Multihit attack deal bonus DMG equal to 5% of remaining HP. Multihit attack deal bonus DMG equal to 3% of remaining HP. | Alpha | ||
Plant | Rare | Miracle Leaf | Start Battle with 3 {Leaf}. Non-Multihit Attacks consume 1 {Leaf} and deal 15 bonus DMG | Alpha | ||
Dawn | Mystic | Holy Prayer | {Solo}. When your turn starts, remove 1 Curse in your deck. Heal all teammates for 10 HP and grant all teammate 1 {Damage Boost} when successfully removing a Curse this way. | Alpha | ||
Beast | Mystic | Endless Anger | {Solo}. Gain 2 {Rage} when your turn starts. {Rage} now grant 3 bonus DMG. | Alpha | ||
Dawn | Rare | Celestial Might | Deal 5% more DMG per Buff on this Axie (capped at 20%). | Alpha | ||
Aquatic | Epic | Bloodlust | Non-Multihit Attacks {Steal} 12 HP. Multihit Attacks {Steal} 3 HP per hit. | Alpha | ||
Dusk | Rare | Wicked Ward | Gain 15 Shield whenever you play a card that apply Curse. | Alpha | ||
Mech | Epic | Adaptive Program | Gain 10 bonus Shield from cards. Gain 3 {Damage Boost} whenever using a Shield card. | Alpha | ||
Neutral | Epic | Pure Instinct | All cards gain 15% {Class Bonus}. | Alpha | ||
Bug | Rare | Vault Builder | When your turn ends, gain Shield equal to (3 x the number of cards in your Discard Pile). | Alpha | ||
Aquatic | Mystic | Heart of Ocean | {Solo}. When your turn starts, this Axie gains 1 {Bubble}. {Bubble Bomb} detonated by this Axie deal double DMG. | Alpha | ||
Reptile | Rare | Delayed Protection | When your turn starts, gain 12 Shield for each attack this Axie took in the previous turn. | Alpha | ||
Bug | Mystic | Collect And Protect | {Solo}. In odd [Round]s, draw 1 additional Card when your turn starts. In even [Round]s, gain 50 Shield when your turn starts. | Alpha | ||
Dawn | Epic | Heaven's Echoes | Your allies gain 1 {Damage Boost} whenever this Axie attacks. Your allies gain 8 Shield whenever this Axie uses a Skill. | Alpha | ||
Beast | Rare | Reckless Hunter | Deal 20% more DMG. Take 10% more DMG. | Alpha | ||
Dusk | Epic | Malediction | Deal 15% more DMG against debuffed Enemies. Take 15% less DMG from debuffed Enemies | Alpha | ||
Reptile | Epic | Poison Touch | Apply 1 {Poison} to Attacker. Take 2% less DMG per {Poison} stack on the attacking enemy. Max at 20%. | Alpha | ||
Aquatic | Rare | Calcium Armor | At the beginning of your turn, gain Shield equal to 4% of max HP. | Alpha | ||
Neutral | Rare | Pure Skill | Healing and Shield cards gain 15% {Class Bonus}. | Alpha | ||
Bug | Rare | Shield Leecher | When your turn starts, steal 50% Shield from the Enemy with highest Shield. | Alpha | ||
Beast | Epic | Dominant Predator | Deal 20% more DMG against Bleeding Enemies Take 10% less DMG from Bleeding Enemies | Alpha | ||
Bird | Rare | The Incubator | Summons summoned by this Axie gain 14 bonus max HP. | Alpha | ||
Bug | Epic | Sturdy Fighter | Single Attack consumes 50% of current Shield and deal bonus DMG equal to x1.5 times that amount. | Alpha | ||
Mech | Rare | Last Stand | When taking a fatal hit, survive with 1 HP until end of turn (active 1 time per battle). After that, apply an irremovable {Heal Block}. | Alpha | ||
Neutral | Mystic | Shady Exchange | {Solo}.Energy +1 in Even [Round]s. Add 2 [Daze] and 1 [Void] to your deck. | Alpha | ||
Mech | Rare | Zap Armor | Deal 20% more DMG if this Axie has Shield. | Alpha | ||
Plant | Mystic | Gaia's Embrace | {Solo}. Increase all ally Axies' max HP by 50. | Alpha | ||
Mech | Mystic | Shield Backup | {Solo}. This Axie's Shield isn't removed when your enemy's turn ends. | Alpha | ||
Dawn | Rare | Arcane Protection | Take 5% less DMG per Buff on this Axie (capped at 20%). | Alpha | ||
Bird | Epic | Raven's Tactic | Deal 20% bonus DMG if HP is above 50%. Take 20% less DMG if HP is below 50%. | Alpha | ||
Dusk | Rare | Cursed Ritual | Attacks deal 5 bonus DMG per Curse card in your deck (capped at 15 DMG). | Alpha | ||
Neutral | Rare | Pure Power | Attack cards gain 15% {Class Bonus}. | Alpha | ||
Bird | Rare | Energy Guru | Attack cards also deal 8 DMG per Energy cost to all enemies. | Alpha | ||
Reptile | Rare | Venom Master | Attack cards apply 1 additional {Poison}. Non- Multihit Attacks deal 1 bonus DMG per 2 {Poison} on target. | Alpha | ||
Bird | Mystic | Feather Descend | {Solo}. When your turn starts, this Axie gain 2 {Feather}, another random ally (not summon) gain 2 {Feather}. This Axie gains back half of the Feather stack consumed. | Alpha | ||
Plant | Epic | Rise And Ruin | {Solo}. Shielding cards of this Axie also restore HP equal to 100% of Shield gained but grant 25% less Shield. | Alpha | ||
Plant | Rare | Healing Pulse | All teammates regen 4 HP when your turn ends. Increase Healing card effects by 10%. | Alpha | ||
Aquatic | Rare | Bubble Shooter | Until [Round] 4, when your turn starts, +1 {Bubble}. Multihit & AoE Attacks benefit from 1/3 of Bubble's Bonus DMG. | S4 reward | ||
Beast | Rare | Nut Hunter | Until [Round] 4, when your turn ends, put 1 Nut Cracker Card from Discard Pile to top of Draw Pile. All Nut Cracker Cards in your Deck deal +10% DMG. | S4 reward | ||
Plant | Rare | The Protector | Take -10% DMG if this Axie is in the frontmost position. | S4 reward | ||
Beast | Rare | Furious Fox | Until [Round] 4, when your turn starts, +1 {Rage}. Deal +20% DMG in Fury Form. | S4 reward | ||
Plant | Rare | Spring Blossom | Until [Round] 4, when your turn starts, +1 {Leaf}. +15% Heal Stat while this Axie has {Leaf}. | S4 reward |