What a single card kills on low health without triggering last stand
Version 1.06 Press middle mouse and drag to right to see the last columns
This is a table that calculates for each skill what is the top health it can cut trough without sending it into last stand. I rounded down to a decimal and added 1 for extra safety, so there might be +-1 difference and rounding errors. The first two rows are headers, I included some examples what cardset, pure or base stats would have that morale value. AKA beast base means a beast with no beast cards. The empty ones are less likely to occur, but I can't figure out every possibility of 6 cards with 1-3 morale bonus added to variable morale base. the name of skill, then rAtk stands for real attack, the value for owning the card on the class, so 110% damage. The real headers are row 2 so it might mess up filters. This table was made automatically, I used a trick to have a constant and a non costant in the formula for calculating. For example TheLastone will kill and axie that has 129 health on 27 morale but only 128 if it has 28. You can filter for >X damage or name of skill. If the card is not on the class of your axie, you can use a similar damage card aka 100/110 less damage (close to 9% as it's reverse, 110 is 110 percent of 100 but 100 is only 91% of 110, so 91% of current value). The advantages and disadvantages also aren't calculated as it would be a 3d table that way :D so I could do 3 tables for advantages or disadvantages, but then it would be 6 tables to see if it belongs to a class or not There is no combo bonus, so that's a flat 15% plus or minus. So for example if you want to calculate kestrel on aqua with advantage to beast, that's 143*91%*115%=149 damage, which is same as risky beast+grass snake together. The morale and hidden shield won't change by advantages or disadvantages.